![]() In order to have “good” point-defense systems, writers would need to sacrifice elsewhere in their designs, whether that be, , or Etc. From a gameplay or “Meta” perspective, making an independent rating category could yield benefit to ( WARNING: BIAS!) fighters and missiles in the traditional context of fleet-based, spatial engagements.To make things easier on myself, I will list out my perceived pros and cons of doing so, here. I think that (We could also call it ), should occupy its own rating category, rather than sitting in the strange limbo it does now where it's either listed under or. Nevertheless, I will restate myself here. Now, with those out of the way, I would like to make a suggestion pertaining to warships, which I’ve essentially written out as the title to this thread. ![]() In addition, I would like to be forthright with my biases, as this is a suggestion that might yield some benefit towards starfighters (I have many starfighter pilot characters). So, to clarify a few things beforehand, this suggestion is written more from a “gameplay”, rather than “story” standpoint, in the sense that the bulk of what I am proposing about will be written through the lens of gameplay (E.g. ![]()
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